![]() ![]() You’ll see how to set up the tubes, how to ingest them into XGen, and then take a look at the XGen modifiers and maps that are needed to create the final hairstyle. With all the foundations covered, Bhavika showcases how to apply the knowledge and techniques to a simple character model, with the process explained in a way that can be applied to any 3D model. The next phase of the workshop is a compare and contrast demonstration, to highlight the main features of a tube-grooming process versus the traditional guide-groom process, and show just how effective it is for creating efficient stylized hairstyles, whether you’re working with characters or creatures. The XGen interface is discussed in detail along with how to create and move guides, how to set up clumps and cutoffs, as well as what the basic XGen expressions are. In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and covering all the basics of XGen in Maya using a sphere example to get you started. ![]() Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya’s interactive grooming tool, to create hairstyles quickly and efficiently. Creating a hair groom can be simple with the right workflow. ![]()
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